Asherati

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Asherati Traits

Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.
Age. Asherati are slightly slower to age than humans. They reach adulthood at 20 years and can live to be about 105.
Alignment. Asherati have a penchant for thievery and observe no specific rules when it comes to behavior. Members of the race look out for one another, however. Overall, they tend toward chaos and neutrality.
Size. A typical Asherati stands between 5 and 6 feet tall and weighs about 170 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet; you also have a swim speed up to 30 feet through sand, ash, dust, and softsand (see Sandswim ability for more information).
Heat Endurance. Asherati are acclimated to life in the desert. You automatically succeed on Constitution saving throws made to resist the effects of extreme heat.
Like Sand Through Your Fingers. You are proficient with the Stealth skill.
Sandswim. As a Triton is to the water, an Asherati is to the shifting desert sands. You have the ability to swim through sand, ash, dust, and softsand at your full land speed when wearing light armor or carrying a light load. If you are carrying a medium load or wearing medium or heavy armor, your speed drops to 5 feet. An encumbered Asherati cannot make any headway through the sand. You can breathe normally while under the sands. However, you cannot swim or breathe through quicksand, packed dirt, or rock; nor can you hold your breath longer than normal in water or dangerous gases. You cannot see while swimming in this manner, but do get Tremorsense out to 30 ft. while you are submerged in the sand.
Body Lamp. As Asherati cities are deep underground, and are not reached by the sun, the race itself has evolved to be its own light source. You can use a bonus action to illuminate yourself. This ability functions as per the light cantrip, but with yourself as the target and the illuminated area as 30 feet instead of 20, with an additional 30 feet of dim, shadowy light. While this ability is active, you have disadvantage on Dexterity (Stealth) checks. At 3rd level, you can use this ability offensively. If you are not already glowing, you can suddenly illuminate yourself in a dizzying flash, dazzling those around you. This functions as the color spray spell, and can be used once per long rest. At 5th level, the total Hit Dice of the creatures you can dazzle in this way increases to 8d10.
Languages. You can speak, read, and write Zaelu Common and Asherati. Asherati flows like Elvish, but has a slightly darker, more sybilant sound. It uses the Dwarven script.

Asherati

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