Solid and enduring like the mountains they love, Dwarves weather the passage of centuries stoically and with little change. They hold the traditions of their clans above all.

Bold and hardy, Dwarves are known as skilled warriors, miners, and workers of stone and metal. These traits have been especially handy in a place like Zaelu-Kil-Tane, with its vast reserves of gems and ores. Though they stand well under 5' tall, Dwarves are so broad and compact that they can weigh as much as a human standing nearly 2' taller. Their courage and endurance are also easily a match for any of the larger folk.

Zaelu Dwarves are quite populous in both the Sikkru and Hattala Mountains, with a few clans even making their homes among the caverns in the badlands of the Great Waste. Dwarves from the Sikkru range tend to have light brown skin, green or hazel eyes, and warm brown to dirty blond hair. The Hattala clans have a darker, ruddier complexion, ranging from deep tan to deep brown. Their hair ranges from brilliant red to dark brown, and is somewhat coarser than that of the Sikkru. Their eyes are usually sharp gold or a shade of brown.

Dwarf Traits

Ability Score Increase. Your Constitution score increases by 2.
Age. Dwarves mature at the same rate as humans, but they're considered young until they reach 50 years of age. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-­ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Zaelu Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Badlands Dwarf
As a Badlands Dwarf, you have keen senses, deep intuition, and remarkable resilience.
Ability Score Increase. Your Wisdom score increases by 1.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Mountain Dwarf
As a Mountain Dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain.
Ability Score Increase. Your Strength score increases by 2.
Dwarven Armor Training. You have proficiency with light and medium armor.


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