All That Glitters
Hailing originally from the nation of Metsuretsu on the continent of Ipmaere, the Eshiin are recent arrivals to Zaelu-Kil-Tane. Sent on behalf of the Emperor Hitokage to establish trade and diplomatic relations, the Eshiin saw opportunity outside of the rigid hierarchies they knew back home and began to trickle into the continent.
Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Eshiin age slowly, reaching adulthood at about 35 and living to about 260.
Alignment. Eshiin love rules and order, but their innate fey blood can't help but sow chaos wherever they go. This has also left them with a haughty streak massive enough to rival the High Elves', though they are generally well-meaning. Walking contradictions, they tend toward Neutrality on the whole.
Size. Eshiin stand about 5-6 feet tall, and weigh between 140 and 275 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Diplomatic. You have proficiency in the Persuasion and Deception skills.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Smooth Talker. Eshiin are master manipulators. You can cast message with this trait. At 3rd level, you can cast charm person with it, and starting at 5th level, you can cast suggestion with it. Once you cast a spell with this trait, you cannot do so again until you have completed a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read and write Zaelu Common, Ipmaere Common, and one language of your choice from the following list: Dwarven, Elvish, Undercommon, Gnomish. Eshiin learn the languages of their
marks trading partners, with one notable exception—they despise Orcish and refuse to learn or speak it.